These two pieces, paper/wire #1 and paper/wire #2 use micro-controllers to activate motors that twitch brass wire. The wire scrapes and bounces on the paper creating movement, sounds and shadows. (Also pictured are one of Jase Flannery's Untitled Tubes.)

A screenshot of the code gives an example of the different behavior of these two pieces despite similar aesthetic construction.

The end of the industrial age (2013) is a piece that practically consists of five wooden structures, each holding individual bass transducers that have steel plates balanced on top. These plates are covered with roofing nails. The transducers are connected to amplifiers and a computer that is running a multi movement, algorithmic composition created in the program, PureData. Over time the nails gently move away from the center, falling over, onto the floor. (The sound sample is from a previous incarnation that was composed to be quite more active.)

Sometimes named Hanging Speakers and sometimes named Complex, Volatile and Inefficient, this is a piece I was working on in 2012 for 8 speakers with 8 transducers. Feedback loops were being triggered on and off via a Max patch using John Conway's Game of Life cellular automation. And there was entirely too much wiring. The score for this piece was sketched out on Illustrator in order to explain its behavior. (I'm including the score and some informal [i.e. slightly shaky] video documentation.)

The program written in Max 6 and the score as graphic representation.

© Copyright 2015 stephen germana